For example: to change depth, you don't merely click on a dial, in Marulken you actually pull a lever that opens a flood valve and fills the tank until you reach the depth ordered (don't overshoot!). HMS Marulken is a lot like SH5, where you can move about the sub, but a key difference is, you interact with the controls directly, not though a user interface. I think we are actually at a point where a non-Ubisoft game could surpass SH5, because this week I spent 6 hours in the new world of a groundbreaking WWII subsim: HMS Marulken. People are also asking me why Subsim cannot produce a community-based game. People ask me, "When will work on Silent Hunter 6 be started?" Who knows? At this time, Ubisoft has not revealed any interest in continuing the series. I am here to report some interesting-no, some great news in the subsim arena.
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